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- //
- // CHIPageControlJalapeno.swift.swift
- // CHIPageControl ( https://github.com/ChiliLabs/CHIPageControl )
- //
- // Copyright (c) 2017 Chili ( http://chi.lv )
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- import UIKit
- open class CHIPageControlJalapeno: CHIBasePageControl {
-
- internal var lastPage:Int = 0
-
- fileprivate var diameter: CGFloat {
- return radius * 2
- }
-
- fileprivate var inactive = [CHILayer]()
-
- fileprivate var active: CHILayer = CHILayer()
- required public init?(coder aDecoder: NSCoder) {
- super.init(coder: aDecoder)
- }
- public override init(frame: CGRect) {
- super.init(frame: frame)
- }
- override func updateNumberOfPages(_ count: Int) {
- inactive.forEach { $0.removeFromSuperlayer() }
- inactive = [CHILayer]()
- inactive = (0..<count).map {_ in
- let layer = CHILayer()
- self.layer.addSublayer(layer)
- return layer
- }
- self.layer.addSublayer(active)
- setNeedsLayout()
- self.invalidateIntrinsicContentSize()
- }
-
- override func update(for progress: Double) {
- guard progress >= 0 && progress <= Double(numberOfPages - 1),
- let firstFrame = self.inactive.first?.frame,
- numberOfPages > 1 else {
- return
- }
- let left = firstFrame.origin.x
- let normalized = progress * Double(diameter + padding)
-
- let currentPage = Int(progress)
- let stepSize = (diameter + padding)
- var leftX = CGFloat(currentPage)*stepSize+left
- var rightX = CGFloat(normalized)+left
- let stepProgress = progress - Double(currentPage)
-
- if abs(self.lastPage - currentPage) > 1 {
- self.lastPage = currentPage + (self.lastPage > currentPage ? 1 : -1)
- }
-
- var middleX = CGFloat(normalized)
- if stepProgress > 0.5 {
- if self.lastPage > currentPage {
- rightX = CGFloat(self.lastPage)*stepSize + left
- leftX = leftX + ((CGFloat(stepProgress)-0.5)*stepSize*2)
- middleX = leftX
- } else {
- leftX = leftX + ((CGFloat(stepProgress)-0.5)*stepSize*2)
- rightX = CGFloat(self.currentPage)*stepSize + left
- middleX = rightX
- }
- } else if self.lastPage > currentPage {
- rightX = CGFloat(self.lastPage)*stepSize - ((0.5-CGFloat(stepProgress))*stepSize*2) + left
- middleX = leftX
- } else {
- rightX = rightX + (CGFloat(stepProgress)*stepSize)
- middleX = rightX
- }
-
- let top = (self.bounds.size.height - self.diameter)*0.5
-
- let points:[CGPoint] = [
- CGPoint(x:leftX, y:radius + top),
- CGPoint(x:middleX+radius, y:top),
- CGPoint(x:rightX+radius*2, y:radius + top),
- CGPoint(x:middleX+radius, y:radius*2 + top)
- ]
-
- let offset: CGFloat = radius*0.55
-
- let path = UIBezierPath()
- path.move(to: points[0])
- path.addCurve(to: points[1], controlPoint1: CGPoint(x:points[0].x, y: points[0].y-offset), controlPoint2: CGPoint(x:points[1].x-offset, y: points[1].y))
- path.addCurve(to: points[2], controlPoint1: CGPoint(x:points[1].x+offset, y: points[1].y), controlPoint2: CGPoint(x:points[2].x, y: points[2].y-offset))
- path.addCurve(to: points[3], controlPoint1: CGPoint(x:points[2].x, y: points[2].y+offset), controlPoint2: CGPoint(x:points[3].x+offset, y: points[3].y))
- path.addCurve(to: points[0], controlPoint1: CGPoint(x:points[3].x-offset, y: points[3].y), controlPoint2: CGPoint(x:points[0].x, y: points[0].y+offset))
- self.active.path = path.cgPath
-
- if progress.truncatingRemainder(dividingBy: 1) == 0 {
- self.lastPage = Int(progress)
- }
- }
-
- override open func layoutSubviews() {
- super.layoutSubviews()
-
- let floatCount = CGFloat(inactive.count)
- let x = (self.bounds.size.width - self.diameter*floatCount - self.padding*(floatCount-1))*0.5
- let y = (self.bounds.size.height - self.diameter)*0.5
- var frame = CGRect(x: x, y: y, width: self.diameter, height: self.diameter)
-
- inactive.enumerated().forEach() { index, layer in
- layer.backgroundColor = self.tintColor(position: index).withAlphaComponent(self.inactiveTransparency).cgColor
- if self.borderWidth > 0 {
- layer.borderWidth = self.borderWidth
- layer.borderColor = self.tintColor(position: index).cgColor
- }
- layer.cornerRadius = self.radius
- layer.frame = frame
- frame.origin.x += self.diameter + self.padding
- }
- self.active.fillColor = (self.currentPageTintColor ?? self.tintColor)?.cgColor
- update(for: progress)
- }
-
- override open var intrinsicContentSize: CGSize {
- return sizeThatFits(CGSize.zero)
- }
-
- override open func sizeThatFits(_ size: CGSize) -> CGSize {
- return CGSize(width: CGFloat(inactive.count) * self.diameter + CGFloat(inactive.count - 1) * self.padding,
- height: self.diameter)
- }
-
- override open func didTouch(gesture: UITapGestureRecognizer) {
- let point = gesture.location(ofTouch: 0, in: self)
- if let touchIndex = inactive.enumerated().first(where: { $0.element.hitTest(point) != nil })?.offset {
- delegate?.didTouch(pager: self, index: touchIndex)
- }
- }
- }
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