generateDiffImagesPuppeteerLocalhost.js 9.1 KB

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  1. /*
  2. Render each OSMD sample, grab the generated images, and
  3. dump them into a local directory as PNG files.
  4. inspired by Vexflow's generate_png_images and vexflow-tests.js
  5. This is meant to be used with the visual regression test system in
  6. `tools/visual_regression.sh`. (TODO)
  7. */
  8. function sleep (ms) {
  9. return new Promise((resolve) => {
  10. setTimeout(resolve, ms)
  11. })
  12. }
  13. const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
  14. // try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/ 5000
  15. // main function
  16. async function init () {
  17. console.log('[OSMD.generate] init')
  18. let [sampleDir, imageDir, pageWidth, pageHeight, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 9)
  19. if (!sampleDir || !imageDir) {
  20. console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost.js sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all] [--debug] [debugSleepTime]')
  21. console.log(' (use "all" to skip filterRegex parameter)')
  22. console.log('example: node ./test/Util/generateDiffImagesPuppeteerLocalhost.js ./test/data/ ./export 210 297 all --debug 5000')
  23. console.log('Error: need sampleDir and imageDir. Exiting.')
  24. process.exit(1)
  25. }
  26. console.log('sampleDir: ' + sampleDir)
  27. console.log('imageDir: ' + imageDir)
  28. let pageFormatParameter = ''
  29. pageHeight = Number.parseInt(pageHeight)
  30. pageWidth = Number.parseInt(pageWidth)
  31. const endlessPage = !(pageHeight > 0 && pageWidth > 0)
  32. if (!endlessPage) {
  33. pageFormatParameter = `&pageWidth=${pageWidth}&pageHeight=${pageHeight}`
  34. }
  35. const DEBUG = debugFlag === '--debug'
  36. // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
  37. if (DEBUG) {
  38. console.log('debug sleep time: ' + debugSleepTimeString)
  39. const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
  40. if (debugSleepTimeMs > 0) {
  41. await sleep(Number.parseInt(debugSleepTimeMs))
  42. // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
  43. // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
  44. }
  45. }
  46. const fs = require('fs')
  47. const sampleDirFilenames = fs.readdirSync(sampleDir)
  48. let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
  49. for (const sampleFilename of sampleDirFilenames) {
  50. if (DEBUG) {
  51. if (sampleFilename.match('^(Actor)|(Gounod)')) {
  52. console.log('DEBUG: filtering big file: ' + sampleFilename)
  53. continue
  54. }
  55. }
  56. // eslint-disable-next-line no-useless-escape
  57. if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
  58. console.log('found musicxml/mxl: ' + sampleFilename)
  59. samplesToProcess.push(sampleFilename)
  60. } else {
  61. console.log('discarded file/directory: ' + sampleFilename)
  62. }
  63. }
  64. // Create the image directory if it doesn't exist.
  65. fs.mkdirSync(imageDir, { recursive: true })
  66. // filter regex if given
  67. if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {
  68. console.log('filtering samples for regex: ' + filterRegex)
  69. samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
  70. console.log(`found ${samplesToProcess.length} matches: `)
  71. for (let i = 0; i < samplesToProcess.length; i++) {
  72. console.log(samplesToProcess[i])
  73. }
  74. }
  75. const puppeteer = require('puppeteer')
  76. const browser = await puppeteer.launch({ headless: true })
  77. const page = await browser.newPage() // TODO set width/height
  78. const defaultTimeoutInMs = 30000
  79. page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.
  80. // fix navigation error
  81. var responseEventOccurred = false
  82. var responseHandler = function (event) { responseEventOccurred = true }
  83. var responseWatcher = new Promise(function (resolve, reject) {
  84. setTimeout(function () {
  85. if (!responseEventOccurred) {
  86. resolve(true)
  87. } else {
  88. setTimeout(function () { resolve(true) }, defaultTimeoutInMs)
  89. }
  90. page.removeListener('response', responseHandler)
  91. }, 1000)
  92. })
  93. page.on('response', responseHandler)
  94. if (DEBUG) {
  95. // pipe console output on the page to the console node is running from, otherwise these logs from the headless browser aren't visible
  96. page.on('console', msg => console.log(msg.text()))
  97. }
  98. page.on('error', err => console.log(err))
  99. page.on('pageerror', err => console.log(err)) // this one triggers for js errors in index.js, for example
  100. // get image data
  101. const getDataUrl = async (page, sampleFilename) => {
  102. return page.evaluate(async () => {
  103. return new Promise(resolve => {
  104. const imageDataArray = []
  105. let canvasImage
  106. for (let pageNumber = 1; pageNumber < 999; pageNumber++) {
  107. canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)
  108. if (!canvasImage) {
  109. break
  110. }
  111. if (!canvasImage.toDataURL) {
  112. console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)
  113. break
  114. }
  115. imageDataArray.push(canvasImage.toDataURL())
  116. }
  117. // while (canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)) {
  118. // imageData = canvasImage.toDataURL()
  119. // console.log("got em. " + pageNumber)
  120. // }
  121. // TODO fetch multiple pages from multiple OSMD backends
  122. resolve(imageDataArray)
  123. })
  124. })
  125. }
  126. // generate png for all given samples
  127. for (let i = 0; i < samplesToProcess.length; i++) {
  128. const sampleFilename = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on
  129. const sampleParameter = `&openUrl=${sampleFilename}&endUrl`
  130. const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF` +
  131. sampleParameter +
  132. pageFormatParameter
  133. console.log('puppeteer: page.goto url: ' + pageUrl)
  134. try {
  135. await page.goto(pageUrl, { waitUntil: 'networkidle2' })
  136. } catch (error) {
  137. console.log(error)
  138. console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +
  139. 'Make sure to start OSMD local webpack server (npm start) before running this script.')
  140. process.exit(-1) // exit script with error. otherwise process will continue running
  141. }
  142. console.log('puppeteer.page.goto done. (now fetching image data)')
  143. var navigationWatcher = page.waitForNavigation()
  144. await Promise.race([responseWatcher, navigationWatcher])
  145. console.log('navigation race done')
  146. const dataUrls = await getDataUrl(page, sampleFilename)
  147. if (dataUrls.length === 0) {
  148. console.log(`error: could not get imageData for sample: ${sampleFilename}`)
  149. console.log(' (dataUrls was empty list)')
  150. continue
  151. }
  152. for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {
  153. const pageNumberingString = `_${urlIndex + 1}`
  154. // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work
  155. var filename = `${imageDir}/${sampleFilename}${pageNumberingString}.png`
  156. const dataUrl = dataUrls[urlIndex]
  157. if (!dataUrl || !dataUrl.split) {
  158. console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)
  159. continue
  160. }
  161. const imageData = dataUrl.split(';base64,').pop()
  162. const imageBuffer = Buffer.from(imageData, 'base64')
  163. console.log('got image data, saving to: ' + filename)
  164. fs.writeFileSync(filename, imageBuffer, { encoding: 'base64' })
  165. }
  166. }
  167. // const html = await page.content();
  168. // console.log('page content: ' + html);
  169. browser.close()
  170. console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')
  171. }
  172. init()
  173. // function start() {
  174. // // await (async () => {
  175. // // init();
  176. // // });
  177. // (async function(){
  178. // await init();
  179. // // more code here or the await is useless
  180. // })();
  181. // }
  182. // function resizeCanvas (elementId, width, height) {
  183. // $('#' + elementId).width(width)
  184. // $('#' + elementId).attr('width', width)
  185. // $('#' + elementId).attr('height', height)
  186. // }