vexflow.d.ts 6.2 KB

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  1. declare namespace Vex {
  2. export module Flow {
  3. const RESOLUTION: any;
  4. export class Formatter {
  5. constructor(opts?: any);
  6. public hasMinTotalWidth: boolean;
  7. public minTotalWidth: number;
  8. public joinVoices(voices: Voice[]): void;
  9. public format(voices: Voice[], width: number): void;
  10. public preCalculateMinTotalWidth(voices: Voice[]): number;
  11. }
  12. export class BoundingBox {
  13. constructor(x: number, y: number, w: number, h: number);
  14. public mergeWith(bb: BoundingBox): BoundingBox;
  15. public getX(): number;
  16. public getY(): number;
  17. public getW(): number;
  18. public getH(): number;
  19. }
  20. export class Voice {
  21. constructor(time: any);
  22. public static Mode: any;
  23. public getBoundingBox(): BoundingBox;
  24. public setStave(stave: Stave): Voice;
  25. public addTickables(notes: StaveNote[]): Voice;
  26. public addTickable(note: StaveNote): Voice;
  27. public setMode(mode: any): Voice;
  28. public draw(ctx: any, stave: Stave): void;
  29. }
  30. export class StaveNote {
  31. constructor(note_struct: any);
  32. public getNoteHeadBounds(): any;
  33. public getNoteHeadBeginX(): number;
  34. public getNoteHeadEndX(): number;
  35. public addAccidental(index: number, accidental: Accidental): StaveNote;
  36. public addAnnotation(index: number, annotation: Annotation): StaveNote;
  37. public setStyle(style: any): void;
  38. public addDotToAll(): void;
  39. }
  40. export class StaveTie {
  41. constructor(notes_struct: any);
  42. public setContext(ctx: RenderContext): StaveTie;
  43. public draw(): void;
  44. }
  45. export class Stave {
  46. constructor(x: number, y: number, width: number, options: any);
  47. public setX(x: number): Stave;
  48. public setY(y: number): Stave;
  49. public getX(): number;
  50. public addClef(clefSpec: string, size: any, annotation: any, position: any): void;
  51. public setEndClef(clefSpec: string, size: any, annotation: any): void;
  52. public getModifiers(): StaveModifier[];
  53. public getYForGlyphs(): number;
  54. public getWidth(): number;
  55. public setWidth(width: number): Stave;
  56. public getNoteStartX(): number;
  57. public getNoteEndX(): number;
  58. public setNoteStartX(x: number): Stave;
  59. public setKeySignature(keySpec: any, cancelKeySpec: any, position: any): Stave;
  60. public format(): void;
  61. public getSpacingBetweenLines(): number;
  62. public getNumLines(): number;
  63. public getLineForY(y: number): number;
  64. public getModifiers(pos: any, cat: any): Clef[]; // FIXME
  65. public setContext(ctx: RenderContext): Stave;
  66. public addModifier(mod: any, pos: any): void;
  67. public draw(): void;
  68. public addTimeSignature(sig: string): void;
  69. }
  70. export class Modifier {
  71. public static Position: any;
  72. public getCategory(): string;
  73. public getWidth(): number;
  74. public getPadding(index: number): number;
  75. }
  76. export class StaveModifier extends Modifier {
  77. }
  78. export class Repetition extends StaveModifier {
  79. constructor(type: any, x: number, y_shift: number);
  80. }
  81. export class Clef extends StaveModifier {
  82. constructor(type: string, size: number, annotation: string);
  83. public static category: string;
  84. public static types: { [type: string]: any; };
  85. public glyph: any;
  86. public x: number;
  87. public stave: Stave;
  88. public getBoundingBox(): BoundingBox;
  89. public setStave(stave: Stave): void;
  90. }
  91. export class Renderer {
  92. constructor(canvas: HTMLElement, backend: number);
  93. public static Backends: {
  94. CANVAS: number,
  95. RAPHAEL: number,
  96. SVG: number,
  97. VML: number
  98. };
  99. public resize(a: number, b: number): void;
  100. public getContext(): CanvasContext|SVGContext;
  101. }
  102. export class TimeSignature {
  103. constructor(timeSpec: string, customPadding?: any);
  104. }
  105. export class KeySignature {
  106. constructor(keySpec: string, cancelKeySpec: string, alterKeySpec?: string);
  107. }
  108. export class Accidental {
  109. constructor(type: string);
  110. }
  111. export class Annotation {
  112. constructor(type: string);
  113. }
  114. export class Beam {
  115. constructor(notes: StaveNote[], auto_stem: boolean);
  116. public setContext(ctx: RenderContext): Beam;
  117. public draw(): void;
  118. }
  119. export class Tuplet {
  120. constructor(notes: StaveNote[], options: any);
  121. public setContext(ctx: RenderContext): Tuplet;
  122. public draw(): void;
  123. }
  124. export class RenderContext {
  125. public scale(x: number, y: number): RenderContext;
  126. public fillRect(x: number, y: number, width: number, height: number): RenderContext
  127. public fillText(text: string, x: number, y: number): RenderContext;
  128. public setFont(family: string, size: number, weight: string): RenderContext;
  129. public save(): RenderContext;
  130. public restore(): RenderContext;
  131. }
  132. export class CanvasContext extends RenderContext {
  133. public vexFlowCanvasContext: CanvasRenderingContext2D;
  134. }
  135. export class SVGContext extends RenderContext {
  136. public svg: SVGElement;
  137. public attributes: any;
  138. public state: any;
  139. }
  140. export class StaveConnector {
  141. constructor(top: Stave, bottom: Stave);
  142. public static type: any;
  143. public setType(type: any): StaveConnector;
  144. public setContext(ctx: RenderContext): StaveConnector;
  145. public draw(): void;
  146. }
  147. }
  148. }
  149. declare module "vexflow" {
  150. export = Vex;
  151. }