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- import { v4 as uuidv4 } from "uuid";
- import { GraphicalObject } from "./GraphicalObject";
- export class GraphicalLayer<T extends GraphicalObject> {
- public readonly UUID: string;
- public Name: string;
- public MemberObjects: T[];
- constructor(layerName?: string, UUID?: string) {
- this.Name = layerName;
- if (UUID) {
- this.UUID = UUID;
- } else {
- this.UUID = uuidv4();
- }
- this.MemberObjects = [];
- }
- public Equals(otherLayer: GraphicalLayer<T>): boolean {
- return this.UUID === otherLayer.UUID;
- }
- }
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