vexflow.d.ts 6.5 KB

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  1. declare namespace Vex {
  2. export module Flow {
  3. const RESOLUTION: any;
  4. export class Formatter {
  5. constructor(opts?: any);
  6. public hasMinTotalWidth: boolean;
  7. public minTotalWidth: number;
  8. public joinVoices(voices: Voice[]): void;
  9. public format(voices: Voice[], width: number): void;
  10. public preCalculateMinTotalWidth(voices: Voice[]): number;
  11. }
  12. export class BoundingBox {
  13. constructor(x: number, y: number, w: number, h: number);
  14. public mergeWith(bb: BoundingBox): BoundingBox;
  15. public getX(): number;
  16. public getY(): number;
  17. public getW(): number;
  18. public getH(): number;
  19. public draw(ctx: Vex.Flow.RenderContext) : void;
  20. }
  21. export class Tickable {
  22. public reset(): void;
  23. public setStave(stave: Stave);
  24. public getBoundingBox(): BoundingBox;
  25. }
  26. export class Voice {
  27. constructor(time: any);
  28. public static Mode: any;
  29. public context: RenderContext;
  30. public tickables: Tickable[];
  31. public getBoundingBox(): BoundingBox;
  32. public setStave(stave: Stave): Voice;
  33. public addTickables(notes: StaveNote[]): Voice;
  34. public addTickable(note: StaveNote): Voice;
  35. public setMode(mode: any): Voice;
  36. public draw(ctx: any, stave: Stave): void;
  37. }
  38. export class StaveNote extends Tickable{
  39. constructor(note_struct: any);
  40. public getNoteHeadBounds(): any;
  41. public getNoteHeadBeginX(): number;
  42. public getNoteHeadEndX(): number;
  43. public getGlyphWidth(): number;
  44. public addAccidental(index: number, accidental: Accidental): StaveNote;
  45. public addAnnotation(index: number, annotation: Annotation): StaveNote;
  46. public setStyle(style: any): void;
  47. public addDotToAll(): void;
  48. }
  49. export class StaveTie {
  50. constructor(notes_struct: any);
  51. public setContext(ctx: RenderContext): StaveTie;
  52. public draw(): void;
  53. }
  54. export class Stave {
  55. constructor(x: number, y: number, width: number, options: any);
  56. public setX(x: number): Stave;
  57. public setY(y: number): Stave;
  58. public getX(): number;
  59. public addClef(clefSpec: string, size: any, annotation: any, position: any): void;
  60. public setEndClef(clefSpec: string, size: any, annotation: any): void;
  61. public getModifiers(): StaveModifier[];
  62. public getYForGlyphs(): number;
  63. public getWidth(): number;
  64. public setWidth(width: number): Stave;
  65. public getNoteStartX(): number;
  66. public getModifierXShift(): number;
  67. public getNoteEndX(): number;
  68. public setNoteStartX(x: number): Stave;
  69. public setKeySignature(keySpec: any, cancelKeySpec: any, position: any): Stave;
  70. public format(): void;
  71. public getSpacingBetweenLines(): number;
  72. public getNumLines(): number;
  73. public getLineForY(y: number): number;
  74. public getModifiers(pos: any, cat: any): Clef[]; // FIXME
  75. public setContext(ctx: RenderContext): Stave;
  76. public addModifier(mod: any, pos: any): void;
  77. public draw(): void;
  78. public addTimeSignature(sig: string): void;
  79. }
  80. export class Modifier {
  81. public static Position: any;
  82. public getCategory(): string;
  83. public getWidth(): number;
  84. public getPadding(index: number): number;
  85. }
  86. export class StaveModifier extends Modifier {
  87. }
  88. export class Clef extends StaveModifier {
  89. constructor(type: string, size: number, annotation: string);
  90. public static category: string;
  91. public static types: { [type: string]: any; };
  92. public glyph: any;
  93. public x: number;
  94. public stave: Stave;
  95. public getBoundingBox(): BoundingBox;
  96. public setStave(stave: Stave): void;
  97. }
  98. export class Renderer {
  99. constructor(canvas: HTMLElement, backend: number);
  100. public static Backends: {
  101. CANVAS: number,
  102. RAPHAEL: number,
  103. SVG: number,
  104. VML: number
  105. };
  106. public resize(a: number, b: number): void;
  107. public getContext(): CanvasContext|SVGContext;
  108. }
  109. export class TimeSignature {
  110. constructor(timeSpec: string, customPadding?: any);
  111. }
  112. export class KeySignature {
  113. constructor(keySpec: string, cancelKeySpec: string, alterKeySpec?: string);
  114. }
  115. export class Accidental {
  116. constructor(type: string);
  117. }
  118. export class Annotation {
  119. constructor(type: string);
  120. }
  121. export class Beam {
  122. constructor(notes: StaveNote[], auto_stem: boolean);
  123. public setContext(ctx: RenderContext): Beam;
  124. public draw(): void;
  125. }
  126. export class Tuplet {
  127. constructor(notes: StaveNote[], options: any);
  128. public setContext(ctx: RenderContext): Tuplet;
  129. public draw(): void;
  130. }
  131. export class RenderContext {
  132. public scale(x: number, y: number): RenderContext;
  133. public fillRect(x: number, y: number, width: number, height: number): RenderContext
  134. public fillText(text: string, x: number, y: number): RenderContext;
  135. public setFont(family: string, size: number, weight: string): RenderContext;
  136. public save(): RenderContext;
  137. public restore(): RenderContext;
  138. }
  139. export class CanvasContext extends RenderContext {
  140. public vexFlowCanvasContext: CanvasRenderingContext2D;
  141. }
  142. export class SVGContext extends RenderContext {
  143. public svg: SVGElement;
  144. public attributes: any;
  145. public state: any;
  146. }
  147. export class StaveConnector {
  148. constructor(top: Stave, bottom: Stave);
  149. public static type: any;
  150. public setType(type: any): StaveConnector;
  151. public setContext(ctx: RenderContext): StaveConnector;
  152. public draw(): void;
  153. }
  154. }
  155. }
  156. declare module "vexflow" {
  157. export = Vex;
  158. }