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@@ -0,0 +1,409 @@
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+import {
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+ NonDeleted,
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+ ExcalidrawLinearElement,
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+ ExcalidrawElement,
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+} from "./types";
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+import { distance2d, rotate, isPathALoop } from "../math";
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+import { getElementAbsoluteCoords } from ".";
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+import { getElementPointsCoords } from "./bounds";
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+import { Point, AppState } from "../types";
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+import { mutateElement } from "./mutateElement";
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+import { SceneHistory } from "../history";
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+import { globalSceneState } from "../scene";
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+
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+export class LinearElementEditor {
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+ public elementId: ExcalidrawElement["id"];
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+ public activePointIndex: number | null;
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+ public draggingElementPointIndex: number | null;
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+ public lastUncommittedPoint: Point | null;
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+
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+ constructor(element: NonDeleted<ExcalidrawLinearElement>) {
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+ LinearElementEditor.normalizePoints(element);
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+
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+ this.elementId = element.id;
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+ this.activePointIndex = null;
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+ this.lastUncommittedPoint = null;
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+ this.draggingElementPointIndex = null;
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+ }
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+
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+ // ---------------------------------------------------------------------------
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+ // static methods
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+ // ---------------------------------------------------------------------------
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+
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+ static POINT_HANDLE_SIZE = 20;
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+
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+ static getElement(id: ExcalidrawElement["id"]) {
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+ const element = globalSceneState.getNonDeletedElement(id);
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+ if (element) {
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+ return element as NonDeleted<ExcalidrawLinearElement>;
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+ }
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+ return null;
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+ }
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+
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+ /** @returns whether point was dragged */
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+ static handlePointDragging(
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+ appState: AppState,
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+ setState: React.Component<any, AppState>["setState"],
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+ scenePointerX: number,
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+ scenePointerY: number,
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+ lastX: number,
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+ lastY: number,
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+ ): boolean {
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+ if (!appState.editingLinearElement) {
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+ return false;
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+ }
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+ const { editingLinearElement } = appState;
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+ let { draggingElementPointIndex, elementId } = editingLinearElement;
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+
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+ const element = LinearElementEditor.getElement(elementId);
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+ if (!element) {
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+ return false;
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+ }
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+
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+ const clickedPointIndex =
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+ draggingElementPointIndex ??
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+ LinearElementEditor.getPointIndexUnderCursor(
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+ element,
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+ appState.zoom,
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+ scenePointerX,
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+ scenePointerY,
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+ );
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+
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+ draggingElementPointIndex = draggingElementPointIndex ?? clickedPointIndex;
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+ if (draggingElementPointIndex > -1) {
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+ if (
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+ editingLinearElement.draggingElementPointIndex !==
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+ draggingElementPointIndex ||
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+ editingLinearElement.activePointIndex !== clickedPointIndex
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+ ) {
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+ setState({
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+ editingLinearElement: {
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+ ...editingLinearElement,
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+ draggingElementPointIndex,
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+ activePointIndex: clickedPointIndex,
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+ },
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+ });
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+ }
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+
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+ const [deltaX, deltaY] = rotate(
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+ scenePointerX - lastX,
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+ scenePointerY - lastY,
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+ 0,
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+ 0,
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+ -element.angle,
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+ );
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+ const targetPoint = element.points[clickedPointIndex];
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+ LinearElementEditor.movePoint(element, clickedPointIndex, [
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+ targetPoint[0] + deltaX,
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+ targetPoint[1] + deltaY,
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+ ]);
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ static handlePointerUp(
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+ editingLinearElement: LinearElementEditor,
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+ ): LinearElementEditor {
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+ const { elementId, draggingElementPointIndex } = editingLinearElement;
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+ const element = LinearElementEditor.getElement(elementId);
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+ if (!element) {
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+ return editingLinearElement;
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+ }
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+
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+ if (
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+ draggingElementPointIndex !== null &&
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+ (draggingElementPointIndex === 0 ||
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+ draggingElementPointIndex === element.points.length - 1) &&
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+ isPathALoop(element.points)
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+ ) {
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+ LinearElementEditor.movePoint(
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+ element,
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+ draggingElementPointIndex,
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+ draggingElementPointIndex === 0
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+ ? element.points[element.points.length - 1]
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+ : element.points[0],
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+ );
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+ }
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+ if (draggingElementPointIndex !== null) {
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+ return {
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+ ...editingLinearElement,
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+ draggingElementPointIndex: null,
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+ };
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+ }
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+ return editingLinearElement;
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+ }
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+
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+ static handlePointerDown(
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+ event: React.PointerEvent<HTMLCanvasElement>,
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+ appState: AppState,
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+ setState: React.Component<any, AppState>["setState"],
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+ history: SceneHistory,
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+ scenePointerX: number,
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+ scenePointerY: number,
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+ ): {
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+ didAddPoint: boolean;
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+ hitElement: ExcalidrawElement | null;
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+ } {
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+ const ret: ReturnType<typeof LinearElementEditor["handlePointerDown"]> = {
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+ didAddPoint: false,
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+ hitElement: null,
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+ };
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+
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+ if (!appState.editingLinearElement) {
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+ return ret;
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+ }
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+
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+ const { elementId } = appState.editingLinearElement;
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+ const element = LinearElementEditor.getElement(elementId);
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+
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+ if (!element) {
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+ return ret;
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+ }
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+
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+ if (event.altKey) {
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+ if (!appState.editingLinearElement.lastUncommittedPoint) {
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+ mutateElement(element, {
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+ points: [
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+ ...element.points,
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+ LinearElementEditor.createPointAt(
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+ element,
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+ scenePointerX,
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+ scenePointerY,
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+ ),
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+ ],
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+ });
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+ }
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+ if (appState.editingLinearElement.lastUncommittedPoint !== null) {
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+ history.resumeRecording();
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+ }
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+ setState({
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+ editingLinearElement: {
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+ ...appState.editingLinearElement,
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+ activePointIndex: element.points.length - 1,
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+ lastUncommittedPoint: null,
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+ },
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+ });
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+ ret.didAddPoint = true;
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+ return ret;
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+ }
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+
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+ const clickedPointIndex = LinearElementEditor.getPointIndexUnderCursor(
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+ element,
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+ appState.zoom,
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+ scenePointerX,
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+ scenePointerY,
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+ );
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+
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+ // if we clicked on a point, set the element as hitElement otherwise
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+ // it would get deselected if the point is outside the hitbox area
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+ if (clickedPointIndex > -1) {
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+ ret.hitElement = element;
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+ }
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+
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+ setState({
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+ editingLinearElement: {
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+ ...appState.editingLinearElement,
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+ activePointIndex: clickedPointIndex > -1 ? clickedPointIndex : null,
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+ },
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+ });
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+ return ret;
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+ }
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+
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+ static handlePointerMove(
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+ event: React.PointerEvent<HTMLCanvasElement>,
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+ scenePointerX: number,
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+ scenePointerY: number,
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+ editingLinearElement: LinearElementEditor,
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+ ): LinearElementEditor {
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+ const { elementId, lastUncommittedPoint } = editingLinearElement;
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+ const element = LinearElementEditor.getElement(elementId);
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+ if (!element) {
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+ return editingLinearElement;
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+ }
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+
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+ const { points } = element;
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+ const lastPoint = points[points.length - 1];
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+
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+ if (!event.altKey) {
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+ if (lastPoint === lastUncommittedPoint) {
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+ LinearElementEditor.movePoint(element, points.length - 1, "delete");
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+ }
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+ return editingLinearElement;
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+ }
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+
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+ const newPoint = LinearElementEditor.createPointAt(
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+ element,
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+ scenePointerX,
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+ scenePointerY,
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+ );
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+
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+ if (lastPoint === lastUncommittedPoint) {
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+ LinearElementEditor.movePoint(
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+ element,
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+ element.points.length - 1,
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+ newPoint,
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+ );
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+ } else {
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+ LinearElementEditor.movePoint(element, "new", newPoint);
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+ }
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+
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+ return {
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+ ...editingLinearElement,
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+ lastUncommittedPoint: element.points[element.points.length - 1],
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+ };
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+ }
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+
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+ static getPointsGlobalCoordinates(
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+ element: NonDeleted<ExcalidrawLinearElement>,
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+ ) {
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+ const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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+ const cx = (x1 + x2) / 2;
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+ const cy = (y1 + y2) / 2;
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+ return element.points.map((point) => {
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+ let { x, y } = element;
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+ [x, y] = rotate(x + point[0], y + point[1], cx, cy, element.angle);
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+ return [x, y];
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+ });
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+ }
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+
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+ static getPointIndexUnderCursor(
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+ element: NonDeleted<ExcalidrawLinearElement>,
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+ zoom: AppState["zoom"],
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+ x: number,
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+ y: number,
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+ ) {
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+ const pointHandles = this.getPointsGlobalCoordinates(element);
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+ let idx = pointHandles.length;
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+ // loop from right to left because points on the right are rendered over
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+ // points on the left, thus should take precedence when clicking, if they
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+ // overlap
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+ while (--idx > -1) {
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+ const point = pointHandles[idx];
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+ if (
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+ distance2d(x, y, point[0], point[1]) * zoom <
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+ // +1px to account for outline stroke
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+ this.POINT_HANDLE_SIZE / 2 + 1
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+ ) {
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+ return idx;
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+ }
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+ }
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+ return -1;
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+ }
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+
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+ static createPointAt(
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+ element: NonDeleted<ExcalidrawLinearElement>,
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+ scenePointerX: number,
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+ scenePointerY: number,
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+ ): Point {
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+ const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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+ const cx = (x1 + x2) / 2;
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+ const cy = (y1 + y2) / 2;
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+ const [rotatedX, rotatedY] = rotate(
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+ scenePointerX,
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+ scenePointerY,
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+ cx,
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+ cy,
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+ -element.angle,
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+ );
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+
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+ return [rotatedX - element.x, rotatedY - element.y];
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+ }
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+
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+ // element-mutating methods
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+ // ---------------------------------------------------------------------------
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+
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+ /**
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+ * Normalizes line points so that the start point is at [0,0]. This is
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+ * expected in various parts of the codebase.
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+ */
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+ static normalizePoints(element: NonDeleted<ExcalidrawLinearElement>) {
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+ const { points } = element;
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+
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+ const offsetX = points[0][0];
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+ const offsetY = points[0][1];
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+
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+ mutateElement(element, {
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+ points: points.map((point, _idx) => {
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+ return [point[0] - offsetX, point[1] - offsetY] as const;
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+ }),
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+ x: element.x + offsetX,
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+ y: element.y + offsetY,
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+ });
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+ }
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+
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+ static movePoint(
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+ element: NonDeleted<ExcalidrawLinearElement>,
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+ pointIndex: number | "new",
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+ targetPosition: Point | "delete",
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+ ) {
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+ const { points } = element;
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+
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+ // in case we're moving start point, instead of modifying its position
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+ // which would break the invariant of it being at [0,0], we move
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+ // all the other points in the opposite direction by delta to
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+ // offset it. We do the same with actual element.x/y position, so
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+ // this hacks are completely transparent to the user.
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+ let offsetX = 0;
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+ let offsetY = 0;
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+
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+ let nextPoints: (readonly [number, number])[];
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+ if (targetPosition === "delete") {
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+ // remove point
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+ if (pointIndex === "new") {
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+ throw new Error("invalid args in movePoint");
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+ }
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+ nextPoints = points.slice();
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+ nextPoints.splice(pointIndex, 1);
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+ if (pointIndex === 0) {
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+ // if deleting first point, make the next to be [0,0] and recalculate
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+ // positions of the rest with respect to it
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+ offsetX = nextPoints[0][0];
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+ offsetY = nextPoints[0][1];
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+ nextPoints = nextPoints.map((point, idx) => {
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+ if (idx === 0) {
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+ return [0, 0];
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+ }
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+ return [point[0] - offsetX, point[1] - offsetY];
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+ });
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+ }
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+ } else if (pointIndex === "new") {
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+ nextPoints = [...points, targetPosition];
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+ } else {
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+ const deltaX = targetPosition[0] - points[pointIndex][0];
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+ const deltaY = targetPosition[1] - points[pointIndex][1];
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+ nextPoints = points.map((point, idx) => {
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+ if (idx === pointIndex) {
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+ if (idx === 0) {
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+ offsetX = deltaX;
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+ offsetY = deltaY;
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+ return point;
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+ }
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+ offsetX = 0;
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+ offsetY = 0;
|
|
|
|
+
|
|
|
|
+ return [point[0] + deltaX, point[1] + deltaY] as const;
|
|
|
|
+ }
|
|
|
|
+ return offsetX || offsetY
|
|
|
|
+ ? ([point[0] - offsetX, point[1] - offsetY] as const)
|
|
|
|
+ : point;
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ const nextCoords = getElementPointsCoords(element, nextPoints);
|
|
|
|
+ const prevCoords = getElementPointsCoords(element, points);
|
|
|
|
+ const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
|
|
|
|
+ const nextCenterY = (nextCoords[1] + nextCoords[3]) / 2;
|
|
|
|
+ const prevCenterX = (prevCoords[0] + prevCoords[2]) / 2;
|
|
|
|
+ const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
|
|
|
|
+ const dX = prevCenterX - nextCenterX;
|
|
|
|
+ const dY = prevCenterY - nextCenterY;
|
|
|
|
+ const rotated = rotate(offsetX, offsetY, dX, dY, element.angle);
|
|
|
|
+
|
|
|
|
+ mutateElement(element, {
|
|
|
|
+ points: nextPoints,
|
|
|
|
+ x: element.x + rotated[0],
|
|
|
|
+ y: element.y + rotated[1],
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+}
|