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							- /*
 
-   Render each OSMD sample in a headless browser
 
-   (using puppeteer, requires ~100MB chromium download),
 
-   grab the generated images, and
 
-   dump them into a local directory as PNG files.
 
-   You may have to install puppeteer as dev dependency to run this:
 
-   npm i puppeteer --save-dev
 
-   (will download ~100MB for Chromium)
 
-   This script is made obsolete by the ~2x faster generateImages_browserless.mjs,
 
-   but may be useful for comparison.
 
-   inspired by Vexflow's generate_png_images and vexflow-tests.js
 
-   This is meant to be used with the visual regression test system in
 
-   `tools/visual_regression.sh`.
 
- */
 
- function sleep (ms) {
 
-     return new Promise((resolve) => {
 
-         setTimeout(resolve, ms)
 
-     })
 
- }
 
- const osmdPort = 8000 // OSMD webpack server port. OSMD has to be running (npm start) when this script runs.
 
- // try this to debug: node --inspect=9229 test/Util/generateDiffImagesPuppeteerLocalhost.js test/data/ export/  5000
 
- // main function
 
- async function init () {
 
-     console.log('[OSMD.generate] init')
 
-     let [sampleDir, imageDir, pageWidth, pageHeight, filterRegex, debugFlag, debugSleepTimeString] = process.argv.slice(2, 9)
 
-     if (!sampleDir || !imageDir) {
 
-         console.log('usage: node test/Util/generateDiffImagesPuppeteerLocalhost.js sampleDirectory imageDirectory [width|0] [height|0] [filterRegex|all] [--debug] [debugSleepTime]')
 
-         console.log('  (use "all" to skip filterRegex parameter)')
 
-         console.log('example: node ./test/Util/generateDiffImagesPuppeteerLocalhost.js ./test/data/ ./export 210 297 all --debug 5000')
 
-         console.log('Error: need sampleDir and imageDir. Exiting.')
 
-         process.exit(1)
 
-     }
 
-     console.log('sampleDir: ' + sampleDir)
 
-     console.log('imageDir: ' + imageDir)
 
-     let pageFormatParameter = ''
 
-     pageHeight = Number.parseInt(pageHeight)
 
-     pageWidth = Number.parseInt(pageWidth)
 
-     if(!pageWidth || pageWidth === NaN){
 
-         pageWidth = 800
 
-     }
 
-     if(!pageHeight || pageHeight === NaN){
 
-         pageHeight = 600
 
-     }
 
-     const DEBUG = debugFlag === '--debug'
 
-     // const debugSleepTime = Number.parseInt(process.env.GENERATE_DEBUG_SLEEP_TIME) || 0; // 5000 works for me [sschmidTU]
 
-     if (DEBUG) {
 
-         console.log('debug sleep time: ' + debugSleepTimeString)
 
-         const debugSleepTimeMs = Number.parseInt(debugSleepTimeString)
 
-         if (debugSleepTimeMs > 0) {
 
-             await sleep(Number.parseInt(debugSleepTimeMs))
 
-             // [VSCode] apparently this is necessary for the debugger to attach itself in time before the program closes.
 
-             // sometimes this is not enough, so you may have to try multiple times or increase the sleep timer. Unfortunately debugging nodejs isn't easy.
 
-         }
 
-     }
 
-     const fs = require('fs')
 
-     // Create the image directory if it doesn't exist.
 
-     fs.mkdirSync(imageDir, { recursive: true })
 
-     const sampleDirFilenames = fs.readdirSync(sampleDir)
 
-     let samplesToProcess = [] // samples we want to process/generate pngs of, excluding the filtered out files/filenames
 
-     for (const sampleFilename of sampleDirFilenames) {
 
-         if (DEBUG) {
 
-             if (sampleFilename.match('^(Actor)|(Gounod)')) {
 
-                 console.log('DEBUG: filtering big file: ' + sampleFilename)
 
-                 continue
 
-             }
 
-         }
 
-         // eslint-disable-next-line no-useless-escape
 
-         if (sampleFilename.match('^.*(\.xml)|(\.musicxml)|(\.mxl)$')) {
 
-             // console.log('found musicxml/mxl: ' + sampleFilename)
 
-             samplesToProcess.push(sampleFilename)
 
-         } else {
 
-             console.log('discarded file/directory: ' + sampleFilename)
 
-         }
 
-     }
 
-     // filter samples to process by regex if given
 
-     if (filterRegex && filterRegex !== '' && filterRegex !== 'all') {
 
-         console.log('filtering samples for regex: ' + filterRegex)
 
-         samplesToProcess = samplesToProcess.filter((filename) => filename.match(filterRegex))
 
-         console.log(`found ${samplesToProcess.length} matches: `)
 
-         for (let i = 0; i < samplesToProcess.length; i++) {
 
-             console.log(samplesToProcess[i])
 
-         }
 
-     }
 
-     const puppeteer = require('puppeteer')
 
-     const browser = await puppeteer.launch({ headless: true })
 
-     const page = await browser.newPage()
 
-     page.setViewport({
 
-         width: pageWidth,
 
-         height: pageHeight,
 
-         deviceScaleFactor: 1
 
-     });
 
-     const defaultTimeoutInMs = 100000
 
-     page.setDefaultNavigationTimeout(defaultTimeoutInMs) // default setting for page navigationtimeout is 30000ms.
 
-     // fix navigation error
 
-     var responseEventOccurred = false
 
-     var responseHandler = function (event) { responseEventOccurred = true }
 
-     var responseWatcher = new Promise(function (resolve, reject) {
 
-         setTimeout(function () {
 
-             if (!responseEventOccurred) {
 
-                 resolve(true)
 
-             } else {
 
-                 setTimeout(function () { resolve(true) }, defaultTimeoutInMs)
 
-             }
 
-             page.removeListener('response', responseHandler)
 
-         }, 1000)
 
-     })
 
-     page.on('response', responseHandler)
 
-     if (DEBUG) {
 
-         // pipe console output on the page to the console node is running from, otherwise these logs from the headless browser aren't visible
 
-         page.on('console', msg => console.log(msg.text()))
 
-     }
 
-     page.on('error', err => console.log(err))
 
-     page.on('pageerror', err => console.log(err)) // this one triggers for js errors in index.js, for example
 
-     // get image data
 
-     const getDataUrl = async (page, sampleFilename) => {
 
-         return page.evaluate(async () => {
 
-             return new Promise(resolve => {
 
-                 const imageDataArray = []
 
-                 let canvasImage
 
-                 for (let pageNumber = 1; pageNumber < 999; pageNumber++) {
 
-                     canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)
 
-                     if (!canvasImage) {
 
-                         break
 
-                     }
 
-                     if (!canvasImage.toDataURL) {
 
-                         console.log(`error: could not get canvas image for page ${pageNumber} for file: ${sampleFilename}`)
 
-                         break
 
-                     }
 
-                     imageDataArray.push(canvasImage.toDataURL())
 
-                 }
 
-                 // while (canvasImage = document.getElementById('osmdCanvasVexFlowBackendCanvas' + pageNumber)) {
 
-                 //     imageData = canvasImage.toDataURL()
 
-                 //     console.log("got em. " + pageNumber)
 
-                 // }
 
-                 // TODO fetch multiple pages from multiple OSMD backends
 
-                 resolve(imageDataArray)
 
-             })
 
-         })
 
-     }
 
-     // generate png for all given samples
 
-     for (let i = 0; i < samplesToProcess.length; i++) {
 
-         const sampleFilename = encodeURIComponent(samplesToProcess[i]) // escape slashes, '&' and so on
 
-         const sampleParameter = `&openUrl=${sampleFilename}&endUrl`
 
-         const pageUrl = `http://localhost:${osmdPort}?showHeader=0&debugControls=0&backendType=canvas&pageBackgroundColor=FFFFFF` +
 
-             sampleParameter +
 
-             pageFormatParameter
 
-         console.log('puppeteer: page.goto url: ' + pageUrl)
 
-         try {
 
-             await page.goto(pageUrl, { waitUntil: 'networkidle2' })
 
-         } catch (error) {
 
-             console.log(error)
 
-             console.log('[OSMD.generateImages] Error generating images: could not reach local OSMD server. ' +
 
-                 'Make sure to start OSMD local webpack server (npm start) before running this script.')
 
-             process.exit(-1) // exit script with error. otherwise process will continue running
 
-         }
 
-         console.log('puppeteer.page.goto done. (now fetching image data)')
 
-         var navigationWatcher = page.waitForNavigation()
 
-         await Promise.race([responseWatcher, navigationWatcher])
 
-         console.log('navigation race done')
 
-         const dataUrls = await getDataUrl(page, sampleFilename)
 
-         if (dataUrls.length === 0) {
 
-             console.log(`error: could not get imageData for sample: ${sampleFilename}`)
 
-             console.log('   (dataUrls was empty list)')
 
-             continue
 
-         }
 
-         for (let urlIndex = 0; urlIndex < dataUrls.length; urlIndex++) {
 
-             const pageNumberingString = `_${urlIndex + 1}`
 
-             // pageNumberingString = dataUrls.length > 0 ? pageNumberingString : '' // don't put '_1' at the end if only one page. though that may cause more work
 
-             var pageFilename = `${imageDir}/${sampleFilename}${pageNumberingString}.png`
 
-             const dataUrl = dataUrls[urlIndex]
 
-             if (!dataUrl || !dataUrl.split) {
 
-                 console.log(`error: could not get dataUrl (imageData) for page ${urlIndex + 1} of sample: ${sampleFilename}`)
 
-                 continue
 
-             }
 
-             const imageData = dataUrl.split(';base64,').pop()
 
-             const imageBuffer = Buffer.from(imageData, 'base64')
 
-             console.log('got image data, saving to: ' + pageFilename)
 
-             fs.writeFileSync(pageFilename, imageBuffer, { encoding: 'base64' })
 
-         }
 
-         /* bneumann's SVG method */
 
-         // const clone = this.ctx.svg.cloneNode(true) // SVGElement
 
-         // // create a doctype that is SVG
 
-         // const svgDocType = document.implementation.createDocumentType(
 
-         //     'svg',
 
-         //     '-//W3C//DTD SVG 1.1//EN',
 
-         //     'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'
 
-         // )
 
-         // // Create a new svg document
 
-         // const svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType)
 
-         // // replace the documentElement with our clone
 
-         // svgDoc.replaceChild(clone, svgDoc.documentElement)
 
-         // // get the data
 
-         // const svgData = (new XMLSerializer()).serializeToString(svgDoc)
 
-         // var blob = new Blob([svgData.replace(/></g, '>\n\r<')])
 
-         // fs.writeFileSync(filename, blob)
 
-         // //fs.writeFileSync(filename, svgData)
 
-         // return
 
-         /* end bneumann's svg method */
 
-     }
 
-     // const html = await page.content();
 
-     // console.log('page content: ' + html);
 
-     browser.close()
 
-     console.log('\n[OSMD.generate] Done. Puppeteer browser closed. Exiting.')
 
- }
 
- init()
 
- // function start() {
 
- //     // await (async () => {
 
- //     //     init();
 
- //     // });
 
- //     (async function(){
 
- //         await init();
 
- //         // more code here or the await is useless
 
- //     })();
 
- // }
 
- // function resizeCanvas (elementId, width, height) {
 
- //     $('#' + elementId).width(width)
 
- //     $('#' + elementId).attr('width', width)
 
- //     $('#' + elementId).attr('height', height)
 
- // }
 
 
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