jmorecfg.h 15 KB

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  1. /*
  2. * jmorecfg.h
  3. *
  4. * Copyright (C) 1991-1997, Thomas G. Lane.
  5. * Copyright (C) 2009, 2011, D. R. Commander.
  6. * This file is part of the Independent JPEG Group's software.
  7. * For conditions of distribution and use, see the accompanying README file.
  8. *
  9. * This file contains additional configuration options that customize the
  10. * JPEG software for special applications or support machine-dependent
  11. * optimizations. Most users will not need to touch this file.
  12. */
  13. /*
  14. * When we're building for android, turn on ANDROID_RGB by default.
  15. * This is needed for components like skia which make use of the
  16. * new encodings defined behind ANDROID_RBG. It's not a reasonable
  17. * config to have ANDROID_RBG off.
  18. */
  19. #ifdef ANDROID
  20. #ifndef ANDROID_RGB
  21. #define ANDROID_RGB
  22. #endif
  23. #endif
  24. /*
  25. * Define BITS_IN_JSAMPLE as either
  26. * 8 for 8-bit sample values (the usual setting)
  27. * 12 for 12-bit sample values
  28. * Only 8 and 12 are legal data precisions for lossy JPEG according to the
  29. * JPEG standard, and the IJG code does not support anything else!
  30. * We do not support run-time selection of data precision, sorry.
  31. */
  32. #define BITS_IN_JSAMPLE 8 /* use 8 or 12 */
  33. /*
  34. * Maximum number of components (color channels) allowed in JPEG image.
  35. * To meet the letter of the JPEG spec, set this to 255. However, darn
  36. * few applications need more than 4 channels (maybe 5 for CMYK + alpha
  37. * mask). We recommend 10 as a reasonable compromise; use 4 if you are
  38. * really short on memory. (Each allowed component costs a hundred or so
  39. * bytes of storage, whether actually used in an image or not.)
  40. */
  41. #define MAX_COMPONENTS 10 /* maximum number of image components */
  42. /*
  43. * Basic data types.
  44. * You may need to change these if you have a machine with unusual data
  45. * type sizes; for example, "char" not 8 bits, "short" not 16 bits,
  46. * or "long" not 32 bits. We don't care whether "int" is 16 or 32 bits,
  47. * but it had better be at least 16.
  48. */
  49. /* Representation of a single sample (pixel element value).
  50. * We frequently allocate large arrays of these, so it's important to keep
  51. * them small. But if you have memory to burn and access to char or short
  52. * arrays is very slow on your hardware, you might want to change these.
  53. */
  54. #if BITS_IN_JSAMPLE == 8
  55. /* JSAMPLE should be the smallest type that will hold the values 0..255.
  56. * You can use a signed char by having GETJSAMPLE mask it with 0xFF.
  57. */
  58. #ifdef HAVE_UNSIGNED_CHAR
  59. typedef unsigned char JSAMPLE;
  60. #define GETJSAMPLE(value) ((int) (value))
  61. #else /* not HAVE_UNSIGNED_CHAR */
  62. typedef char JSAMPLE;
  63. #ifdef __CHAR_UNSIGNED__
  64. #define GETJSAMPLE(value) ((int) (value))
  65. #else
  66. #define GETJSAMPLE(value) ((int) (value) & 0xFF)
  67. #endif /* __CHAR_UNSIGNED__ */
  68. #endif /* HAVE_UNSIGNED_CHAR */
  69. #define MAXJSAMPLE 255
  70. #define CENTERJSAMPLE 128
  71. #endif /* BITS_IN_JSAMPLE == 8 */
  72. #if BITS_IN_JSAMPLE == 12
  73. /* JSAMPLE should be the smallest type that will hold the values 0..4095.
  74. * On nearly all machines "short" will do nicely.
  75. */
  76. typedef short JSAMPLE;
  77. #define GETJSAMPLE(value) ((int) (value))
  78. #define MAXJSAMPLE 4095
  79. #define CENTERJSAMPLE 2048
  80. #endif /* BITS_IN_JSAMPLE == 12 */
  81. /* Representation of a DCT frequency coefficient.
  82. * This should be a signed value of at least 16 bits; "short" is usually OK.
  83. * Again, we allocate large arrays of these, but you can change to int
  84. * if you have memory to burn and "short" is really slow.
  85. */
  86. typedef short JCOEF;
  87. /* Compressed datastreams are represented as arrays of JOCTET.
  88. * These must be EXACTLY 8 bits wide, at least once they are written to
  89. * external storage. Note that when using the stdio data source/destination
  90. * managers, this is also the data type passed to fread/fwrite.
  91. */
  92. #ifdef HAVE_UNSIGNED_CHAR
  93. typedef unsigned char JOCTET;
  94. #define GETJOCTET(value) (value)
  95. #else /* not HAVE_UNSIGNED_CHAR */
  96. typedef char JOCTET;
  97. #ifdef __CHAR_UNSIGNED__
  98. #define GETJOCTET(value) (value)
  99. #else
  100. #define GETJOCTET(value) ((value) & 0xFF)
  101. #endif /* __CHAR_UNSIGNED__ */
  102. #endif /* HAVE_UNSIGNED_CHAR */
  103. /* These typedefs are used for various table entries and so forth.
  104. * They must be at least as wide as specified; but making them too big
  105. * won't cost a huge amount of memory, so we don't provide special
  106. * extraction code like we did for JSAMPLE. (In other words, these
  107. * typedefs live at a different point on the speed/space tradeoff curve.)
  108. */
  109. /* UINT8 must hold at least the values 0..255. */
  110. #ifdef HAVE_UNSIGNED_CHAR
  111. typedef unsigned char UINT8;
  112. #else /* not HAVE_UNSIGNED_CHAR */
  113. #ifdef __CHAR_UNSIGNED__
  114. typedef char UINT8;
  115. #else /* not __CHAR_UNSIGNED__ */
  116. typedef short UINT8;
  117. #endif /* __CHAR_UNSIGNED__ */
  118. #endif /* HAVE_UNSIGNED_CHAR */
  119. /* UINT16 must hold at least the values 0..65535. */
  120. #ifdef HAVE_UNSIGNED_SHORT
  121. typedef unsigned short UINT16;
  122. #else /* not HAVE_UNSIGNED_SHORT */
  123. typedef unsigned int UINT16;
  124. #endif /* HAVE_UNSIGNED_SHORT */
  125. /* INT16 must hold at least the values -32768..32767. */
  126. #ifndef XMD_H /* X11/xmd.h correctly defines INT16 */
  127. typedef short INT16;
  128. #endif
  129. /* INT32 must hold at least signed 32-bit values. */
  130. #ifndef XMD_H /* X11/xmd.h correctly defines INT32 */
  131. typedef long INT32;
  132. #endif
  133. /* Datatype used for image dimensions. The JPEG standard only supports
  134. * images up to 64K*64K due to 16-bit fields in SOF markers. Therefore
  135. * "unsigned int" is sufficient on all machines. However, if you need to
  136. * handle larger images and you don't mind deviating from the spec, you
  137. * can change this datatype.
  138. */
  139. typedef unsigned int JDIMENSION;
  140. #define JPEG_MAX_DIMENSION 65500L /* a tad under 64K to prevent overflows */
  141. /* These macros are used in all function definitions and extern declarations.
  142. * You could modify them if you need to change function linkage conventions;
  143. * in particular, you'll need to do that to make the library a Windows DLL.
  144. * Another application is to make all functions global for use with debuggers
  145. * or code profilers that require it.
  146. */
  147. /* a function called through method pointers: */
  148. #define METHODDEF(type) static type
  149. /* a function used only in its module: */
  150. #define LOCAL(type) static type
  151. /* a function referenced thru EXTERNs: */
  152. #define GLOBAL(type) type
  153. /* a reference to a GLOBAL function: */
  154. #define EXTERN(type) extern type
  155. /* This macro is used to declare a "method", that is, a function pointer.
  156. * We want to supply prototype parameters if the compiler can cope.
  157. * Note that the arglist parameter must be parenthesized!
  158. * Again, you can customize this if you need special linkage keywords.
  159. */
  160. #ifdef HAVE_PROTOTYPES
  161. #define JMETHOD(type,methodname,arglist) type (*methodname) arglist
  162. #else
  163. #define JMETHOD(type,methodname,arglist) type (*methodname) ()
  164. #endif
  165. /* Here is the pseudo-keyword for declaring pointers that must be "far"
  166. * on 80x86 machines. Most of the specialized coding for 80x86 is handled
  167. * by just saying "FAR *" where such a pointer is needed. In a few places
  168. * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol.
  169. */
  170. #ifdef NEED_FAR_POINTERS
  171. #define FAR far
  172. #else
  173. #define FAR
  174. #endif
  175. /*
  176. * On a few systems, type boolean and/or its values FALSE, TRUE may appear
  177. * in standard header files. Or you may have conflicts with application-
  178. * specific header files that you want to include together with these files.
  179. * Defining HAVE_BOOLEAN before including jpeglib.h should make it work.
  180. */
  181. #ifndef HAVE_BOOLEAN
  182. typedef int boolean;
  183. #endif
  184. #ifndef FALSE /* in case these macros already exist */
  185. #define FALSE 0 /* values of boolean */
  186. #endif
  187. #ifndef TRUE
  188. #define TRUE 1
  189. #endif
  190. /*
  191. * The remaining options affect code selection within the JPEG library,
  192. * but they don't need to be visible to most applications using the library.
  193. * To minimize application namespace pollution, the symbols won't be
  194. * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined.
  195. */
  196. #ifdef JPEG_INTERNALS
  197. #define JPEG_INTERNAL_OPTIONS
  198. #endif
  199. #ifdef JPEG_INTERNAL_OPTIONS
  200. /*
  201. * These defines indicate whether to include various optional functions.
  202. * Undefining some of these symbols will produce a smaller but less capable
  203. * library. Note that you can leave certain source files out of the
  204. * compilation/linking process if you've #undef'd the corresponding symbols.
  205. * (You may HAVE to do that if your compiler doesn't like null source files.)
  206. */
  207. /* Capability options common to encoder and decoder: */
  208. #define DCT_ISLOW_SUPPORTED /* slow but accurate integer algorithm */
  209. #define DCT_IFAST_SUPPORTED /* faster, less accurate integer method */
  210. #define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */
  211. /* Encoder capability options: */
  212. #define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
  213. #define C_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/
  214. #define ENTROPY_OPT_SUPPORTED /* Optimization of entropy coding parms? */
  215. /* Note: if you selected 12-bit data precision, it is dangerous to turn off
  216. * ENTROPY_OPT_SUPPORTED. The standard Huffman tables are only good for 8-bit
  217. * precision, so jchuff.c normally uses entropy optimization to compute
  218. * usable tables for higher precision. If you don't want to do optimization,
  219. * you'll have to supply different default Huffman tables.
  220. * The exact same statements apply for progressive JPEG: the default tables
  221. * don't work for progressive mode. (This may get fixed, however.)
  222. */
  223. #define INPUT_SMOOTHING_SUPPORTED /* Input image smoothing option? */
  224. /* Decoder capability options: */
  225. #define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
  226. #define D_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/
  227. #define SAVE_MARKERS_SUPPORTED /* jpeg_save_markers() needed? */
  228. #define BLOCK_SMOOTHING_SUPPORTED /* Block smoothing? (Progressive only) */
  229. #define IDCT_SCALING_SUPPORTED /* Output rescaling via IDCT? */
  230. #undef UPSAMPLE_SCALING_SUPPORTED /* Output rescaling at upsample stage? */
  231. #define UPSAMPLE_MERGING_SUPPORTED /* Fast path for sloppy upsampling? */
  232. #define QUANT_1PASS_SUPPORTED /* 1-pass color quantization? */
  233. #define QUANT_2PASS_SUPPORTED /* 2-pass color quantization? */
  234. /* more capability options later, no doubt */
  235. /*
  236. * Ordering of RGB data in scanlines passed to or from the application.
  237. * If your application wants to deal with data in the order B,G,R, just
  238. * change these macros. You can also deal with formats such as R,G,B,X
  239. * (one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing
  240. * the offsets will also change the order in which colormap data is organized.
  241. * RESTRICTIONS:
  242. * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
  243. * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not
  244. * useful if you are using JPEG color spaces other than YCbCr or grayscale.
  245. * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
  246. * is not 3 (they don't understand about dummy color components!). So you
  247. * can't use color quantization if you change that value.
  248. */
  249. #define RGB_RED 0 /* Offset of Red in an RGB scanline element */
  250. #define RGB_GREEN 1 /* Offset of Green */
  251. #define RGB_BLUE 2 /* Offset of Blue */
  252. #define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */
  253. #ifdef ANDROID_RGB
  254. #define RGB_ALPHA 3 /* Offset of Alpha */
  255. #endif
  256. #define JPEG_NUMCS 16
  257. #define EXT_RGB_RED 0
  258. #define EXT_RGB_GREEN 1
  259. #define EXT_RGB_BLUE 2
  260. #define EXT_RGB_PIXELSIZE 3
  261. #define EXT_RGBX_RED 0
  262. #define EXT_RGBX_GREEN 1
  263. #define EXT_RGBX_BLUE 2
  264. #define EXT_RGBX_PIXELSIZE 4
  265. #define EXT_BGR_RED 2
  266. #define EXT_BGR_GREEN 1
  267. #define EXT_BGR_BLUE 0
  268. #define EXT_BGR_PIXELSIZE 3
  269. #define EXT_BGRX_RED 2
  270. #define EXT_BGRX_GREEN 1
  271. #define EXT_BGRX_BLUE 0
  272. #define EXT_BGRX_PIXELSIZE 4
  273. #define EXT_XBGR_RED 3
  274. #define EXT_XBGR_GREEN 2
  275. #define EXT_XBGR_BLUE 1
  276. #define EXT_XBGR_PIXELSIZE 4
  277. #define EXT_XRGB_RED 1
  278. #define EXT_XRGB_GREEN 2
  279. #define EXT_XRGB_BLUE 3
  280. #define EXT_XRGB_PIXELSIZE 4
  281. #ifdef ANDROID_RGB
  282. #define RGB_ALPHA 3 /* Offset of Alpha */
  283. #endif
  284. static const int rgb_red[JPEG_NUMCS] = {
  285. -1, -1, RGB_RED, -1, -1, -1, EXT_RGB_RED, EXT_RGBX_RED,
  286. EXT_BGR_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED,
  287. EXT_RGBX_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED
  288. };
  289. static const int rgb_green[JPEG_NUMCS] = {
  290. -1, -1, RGB_GREEN, -1, -1, -1, EXT_RGB_GREEN, EXT_RGBX_GREEN,
  291. EXT_BGR_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN,
  292. EXT_RGBX_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN
  293. };
  294. static const int rgb_blue[JPEG_NUMCS] = {
  295. -1, -1, RGB_BLUE, -1, -1, -1, EXT_RGB_BLUE, EXT_RGBX_BLUE,
  296. EXT_BGR_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE,
  297. EXT_RGBX_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE
  298. };
  299. static const int rgb_pixelsize[JPEG_NUMCS] = {
  300. -1, -1, RGB_PIXELSIZE, -1, -1, -1, EXT_RGB_PIXELSIZE, EXT_RGBX_PIXELSIZE,
  301. EXT_BGR_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE,
  302. EXT_RGBX_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE
  303. };
  304. /*
  305. * Define ANDROID_RGB to enable specific optimizations for Android
  306. * JCS_RGBA_8888 support
  307. * JCS_RGB_565 support
  308. *
  309. */
  310. #ifdef ANDROID_RGB
  311. #define PACK_SHORT_565(r,g,b) ((((r)<<8)&0xf800)|(((g)<<3)&0x7E0)|((b)>>3))
  312. #define PACK_TWO_PIXELS(l,r) ((r<<16) | l)
  313. #define PACK_NEED_ALIGNMENT(ptr) (((int)(ptr))&3)
  314. #define WRITE_TWO_PIXELS(addr, pixels) do { \
  315. ((INT16*)(addr))[0] = (pixels); \
  316. ((INT16*)(addr))[1] = (pixels)>>16; \
  317. } while(0)
  318. #define WRITE_TWO_ALIGNED_PIXELS(addr, pixels) ((*(INT32*)(addr)) = pixels)
  319. #define DITHER_565_R(r, dither) ((r) + ((dither)&0xFF))
  320. #define DITHER_565_G(g, dither) ((g) + (((dither)&0xFF)>>1))
  321. #define DITHER_565_B(b, dither) ((b) + ((dither)&0xFF))
  322. #endif
  323. /* Definitions for speed-related optimizations. */
  324. /* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
  325. * two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER
  326. * as short on such a machine. MULTIPLIER must be at least 16 bits wide.
  327. */
  328. #ifndef MULTIPLIER
  329. #ifndef WITH_SIMD
  330. #define MULTIPLIER int /* type for fastest integer multiply */
  331. #else
  332. #define MULTIPLIER short /* prefer 16-bit with SIMD for parellelism */
  333. #endif
  334. #endif
  335. /* FAST_FLOAT should be either float or double, whichever is done faster
  336. * by your compiler. (Note that this type is only used in the floating point
  337. * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
  338. * Typically, float is faster in ANSI C compilers, while double is faster in
  339. * pre-ANSI compilers (because they insist on converting to double anyway).
  340. * The code below therefore chooses float if we have ANSI-style prototypes.
  341. */
  342. #ifndef FAST_FLOAT
  343. #ifdef HAVE_PROTOTYPES
  344. #define FAST_FLOAT float
  345. #else
  346. #define FAST_FLOAT double
  347. #endif
  348. #endif
  349. #endif /* JPEG_INTERNAL_OPTIONS */